Merge Cube Apps for Emotions and Cells
This is a follow-up to the previous post on the Merge Cube and takes a look at a few of its third party developers.
Yesterday I wrote about the Merge Cube and about Merge as a company through the eyes of its founder Franklin Lyons.
Today, I want to mention a few of the third-party apps around Merge Cube. Here are a few: Moment AR and CellulAR.
Here’s Moment AR creator Kevin Chaja giving a demo of the app:
Chaja told Smart Kid Mag that his wife is a school psychologist for Burbank. “I built the initial prototype for her, then it turned into a full app,” Chaja said.
The app has several options where you can study the emotions of the colourful characters as well as their social skills and actions. And this has been used to help children with Autism understand emotional regulation. Here’s some research that indicates the VR and AR can be used as an intervention method.
Andrew Nelson is the developer behind the latest version of Moment AR.
Chaja explains “Half Full Nelson were my developers after the initial version. We actually met at a Merge booth at a convention, became friends, and I hired them to develop Moment's latest update.”
Nelson also has a paid biology app called CellulAR. The narration overlay is helpful in explaining all of the parts of the cell and it can be explained on 3 different learning groups (elementary school, middle school, and high school).
It’s clever in that you can select a flower or deer among other elements in an ecosystem and get a microscopic view of the cells of each organism or plant.
Nelson also worked along side Merge to develop an AR game.
The AR development space continues to evolve.
While there is more than enough content to power the Merge Cube, there will continue to be even more in the future. What will be next?